Introduction
Project Expeditions is an Action RPG that blends dungeon-crawling with expansive open-world exploration, offering players a rich and immersive experience. Designed to challenge and engage, the game features dynamic environments, strategic combat encounters, and handcrafted levels that guide players through a world filled with secrets and adventure.
As a Level Designer, I played a key role in shaping the gameplay experience. My responsibilities included:
Crafting engaging levels that balance combat, exploration, and player progression.
Scripting interactive elements to enhance immersion and create dynamic encounters.
Designing and refining combat spaces to ensure engaging and strategic battles.
Blocking out and iterating on environments, ensuring smooth gameplay flow.
Lighting and level art integration, working closely with artists to enhance mood and visual storytelling.
My work on Project Expeditions was a mix of technical problem-solving and creative world-building, ensuring each area felt alive, purposeful, and rewarding to explore.
Due to NDA restrictions, I can not publicly go into further detail about my work on Project Expeditions, but here’s a collage showcasing some of the levels and the work I contributed to.